AI Insights · Timothy · January 2022
Top 5 Sports Games in Bulgaria Q4 2021: Unified Platform Performance
This article highlights the performance metrics of the top 5 sports games in Bulgaria for Q4 2021, including weekly downloads, revenue, and active users.
In Q4 2021, the top 5 sports games in Bulgaria demonstrated varying trends in weekly downloads, revenue, and active users on a unified platform. Here’s a detailed look at their performance based on data from Sensor Tower:
Fishing Clash: Sport Simulator from Ten Square Games S.A. saw its weekly revenue fluctuate throughout the quarter, peaking at around $4.2K in the week of December 20. The game’s weekly downloads experienced a notable decline, dropping from approximately 1.1K at the start of the quarter to just under 500 by the end of December. Weekly active users also showed a downward trend, decreasing from 2.6K to about 1.8K.
Top Eleven Be a Soccer Manager, published by Nordeus, maintained a steady performance in weekly revenue, peaking at roughly $3.4K in mid-October and mid-December. Weekly downloads were relatively stable, ranging from 159 to 380 throughout the quarter. The game’s weekly active users remained consistent, averaging around 3.3K to 3.7K.
Football Rivals: Soccer Game by Green Horse Games Srl exhibited a significant peak in revenue, reaching approximately $3.2K in mid-October. Weekly downloads spiked to 541 in late October before stabilizing between 290 and 465. Active users showed a strong upward trend, growing from 2.4K in late September to around 3.8K by the end of December.
EA SPORTS FC™ Mobile Soccer from Electronic Arts had a mixed performance in terms of revenue, with a high of about $2.9K at the end of November. The game’s weekly downloads were strong, with a peak of around 2.2K in late December. Active users remained high, consistently hovering around 48K to 46K throughout the quarter.
8 Ball Pool™ by Miniclip.com saw impressive growth in weekly revenue, reaching up to $3.1K in the last week of December. Downloads also increased significantly, peaking at approximately 8.6K in the same period. The game’s active users followed a similar upward trend, growing from 46K to over 64K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.